Showing posts with label ownership. Show all posts
Showing posts with label ownership. Show all posts

Friday, October 21, 2016

Do I really need to write a book?

Last month, I was chatting with Peter Merholz at the Big Design Conference in Dallas. He was there promoting his new book, Org Design for Design Orgs: Building and Managing In-House Teams — an excellent book by the way, and we were talking about how interesting it is that it is still important to write a book to be sought out as a consultant; blog posts are not enough. “You’ve never written a book, have you?”, said Peter, “Why not?” (Interestingly, it was Peter who first asked me years ago why I hadn’t started my own user research firm.)

Should I have written a book by now? Probably, yes. (Should I have started my own user research firm years ago? Again, probably yes.) I certainly have a couple of books in me, but do I really want to urge them out? Is it really true that good blog posts cannot suffice?

Well, without answering those questions (at least for now), let me spend a bit of time proclaiming the merits of reading old blog posts — not just anyone’s, but mine! I’ve written lots about topics such as those Peter addresses in his new book, and though many of those posts have aged a number of years, their relevance remains surprisingly — perhaps disturbingly — high. And what makes my posts particularly valuable is that they present and contrast the experiences and perspectives of many; they are not solely about what I think and have experienced.

For example, consider the topic of design collaboration. Cross-functional collaboration is now highly touted as crucial to successful design, but I know lots of designers who still do their work largely independently. WTF? Some of my blog posts on the importance of collaboration and keys to its success include:
Numerous posts address (additional) characteristics of a good research and design process, something with which many continue to struggle. They include:
But what do you do when you can’t follow an ideal process? I had a conversation about just that about a month ago with a director at a company that strongly touts its ideal process, but can’t always engage in it. I pointed him to, Working “middle out,” an approach which ends up increasing the chances of following a more ideal process in the future.

Multiple obstacles to employing design in the most impactful way can surface. Some of the many posts about such obstacles include:
Each post in the above list also addresses how to deal with such obstacles. Additional posts which do the same include:
The design and positioning of design organizations is still a hot topic, as suggested by the reaction to Peter’s book. Among the posts I’ve written on this topic:
And I’ve authored posts on so much more. Indeed, there is gold to be found in these many blogposts.

Design leadership is a hot topic these days, and many of these posts could form the foundation of a very good book on the topic. But, can’t the blog suffice? Do I really need to write a book?

Well, things would be better organized in a book, and I’d update and extend the posts’ content, and I’d fill in some gaps, and…

OK, maybe I should write a book. But while I do that or consider doing that, look through the lists of posts I've presented above for those that might be of help to you now. Use the tags for help accessing others. As I mentioned earlier, even the older posts continue to be of relevance.

Thursday, March 10, 2011

Impact of the role of the Chief Customer Officer

Back in May of 2005, I wrote about the role of the Chief Experience Officer, beginning with Challis Hodge's 2001 description of the role (as first held by Marc Rettig) and culminating in Jeffrey Rapport's 2005 advocation of the creation of the role in modern companies. In mid-2007, I updated the story, describing additional advocations of the creation of the role, a conference panel discussion I led of the pros and cons of the role, and the 2007 highly-publicized hiring of a Chief Experience Officer by Cleveland Clinic.

Forrester Research's initial advocation of the creation of the role in 2006 referred to it as a CC/EO -- a Chief Customer/Experience Officer. Subsequently, the word "Experience" in the title lost favor, and creation of the role of the Chief Customer Officer has taken off. There is even a (somewhat dated) book available about the role and a member-led advisory network of CCO peers.

Who is filling these roles? According to Forrester's Paul Hagan:
"The majority are internal hires who have a significant history at their companies: median time at their firms among those we studied is nearly eight years. A third of the CCOs previously held division president or general manager roles, and almost as many worked in a marketing and/or sales position. On the flip side, about one-fourth of these CCOs formerly held operations positions."
As noted by Samantha Starmer in UX Magazine, UX people are not the ones getting these newly created C-level positions. Plus, all sorts of departments are expected to be scrambling to play a major role in customer experience (CX) moving forward. This has prompted Samantha to warn:
"Given the current power of CX at the C-level, UX practitioners must step up our game, otherwise we will lose progress we have made to be more deeply involved in strategy beyond just performing usability services. We need to act now to be part of the broader CX solution. If we don't proactively collaborate across divisions and organizational structures, we will be stuck playing in the corner by ourselves. If we don't figure out how to manage partnerships with other departments in a collaborative, creative, customer focused way, the discipline of UX as we know it is at risk. CX management will take over."
In her article, Samantha emphasizes the need for UX to partner with marketing, an entity with which UX has had a strained history. Such partnerships have the potential to work wonderfully well, as suggested by the successful merger of user experience research and market research to form a Customer Insights organization a few years ago at Yahoo! (see "User (experience) research, design research, usability research, market research, ..." and "Why Designers Sometimes Make Me Cringe").

Partnership with organizations other than marketing is also important. Successful examples, led by UX, include those described by Secil Watson in "The Business of Customer Experience: Lessons Learned at Wells Fargo" and me (and others) in "Improving the Design of Business and Interactive System Concepts in a Digital Business Consultancy" and "Perturbing the ecosystem via intensive, rapid, cross-disciplinary collaboration."

How do you partner successfully? Genuine collaboration is a key, and the keys to collaboration are many, as I've addressed in past blog entries. See, for example:
Learning about other organizations' needs, goals, ways of working, etc. is also key. Take a look at what Misha Vaughn did to enable UX to impact and be appreciated by Oracle's sales force.

All of this and more -- e.g., getting UX moved from a cost center to an investment center (Brandon Schauer, MX 2011) -- may be essential to ensuring UX plays a vital role in the ballooning world of CX and CX management and to getting UX management personnel recognized as among the stronger candidates to fill the CCO role.

---
For more, see "Audio and slides for 'Moving UX into a position of corporate influence: Whose advice really works?'", "Ownership of the user-customer experience," and "Where should 'User Experience' be positioned in your company?".

Saturday, March 29, 2008

Audio and slides for "Moving UX into a position of corporate influence: Whose advice really works?"

Here are the slides from and the audio of my CHI 2007 conference session entitled, "Moving UX into a position of corporate influence: Whose advice really works?" Start the audio, then flip through the slides. (This is not ideal, but the SlideShare's synchronization tool defeated my attempt at synchronizing the audio with the slides).

For a sense of how the members of the panel repositioned themselves on stage during the session (which you'll be able to hear but not see), read "So, whose advice really works?"

Participants (other than me):
  • Jeremy Ashley, Vice President of Applications User Experience, Oracle
  • Secil Tabli Watson, Senior Vice President Internet Channel Strategy, Wells Fargo
  • Manfred Tscheligi, Director of the Center for Usability Research & Engineering, Wein Austria (representing Tobias Herrmann, Head of Team User Experience, mobilkom austria)
  • Shauna Sampson Eves, Director of User Experience, Blue Shield of California
  • Jim Nieters, Senior Manager User Experience Design, Cisco
  • Justin Miller, Senior Director of Product for Europe, eBay
  • a large audience in a large, spacious auditorium
---
Photo by Pabini Gabriel-Petit.

Wednesday, January 30, 2008

"User Experience Managers and Executives Speak" update

I've been lining up some of the best San Francisco Bay Area managers and executives -- approximately 14 in total -- to appear during the unique course I'll soon be offering entitled, "User Experience Managers and Executives Speak." The course is being offered in Silicon Valley and will meet 7 consecutive Wednesday evenings from 13 February -- two weeks from today -- through 26 March, 2008.

Want to compare your challenges and approaches with those of managers and executives from a diverse collection of companies including well-known companies such as Google, Wells Fargo, Yahoo!, SAP, Autodesk, Kaiser Permanente, eBay, and Oracle, and several smaller and/or younger and/or less-known companies?

Come hear from and ask your questions of people such as:
  • Irene Au, Director User Experience at Google and former VP User Experience and Design at Yahoo!
  • Christi Zuber, Director Innovation Consultancy at Kaiser Permanente's Sidney R. Garfield Healthcare Innovation Center
  • Jeff Herman, Senior Director User Experience Design at eBay, author of "A Process for Creating the Business Case for User Experience Projects" and "Creating a System to Share User Experience Best Practices," and former designer at Apple
...and many others.

And share your own challenges and approaches as well.

Can you bypass such an opportunity?

The enrollment fee goes up tomorrow: $495 through January 30, but only $550 after that date.

More information, including a link to the registration site, is available on my website.

Friday, January 18, 2008

User Experience Managers and Executives Speak

I'll soon be offering a unique and exciting course via UCSC Extension in Silicon Valley entitled, "User Experience Managers and Executives Speak." The course is scheduled to meet 7 consecutive Wednesday evenings from 13 February through 26 March, 2008.

From the course description:
"How do user-experience managers and executives achieve success? What are their strategies? How do they approach the multitude of organizational challenges they face? What approaches do they recommend or avoid?

Receive answers to these questions from a wide range of user experience managers and executives from fields such as financial services, consumer electronics, health services, internet services, enterprise software, telecommunications, design services, and insurance, and who are or have been in such roles in companies of a wide range of sizes and at different stages of "user experience maturity." Ask your own questions of the weekly special guests (usually two guests each evening), share your answers, and begin to formulate or make adjustments to your own strategies and approaches.

Among the many guests slated to appear:
  • Irene Au, Director User Experience at Google;
  • Secil Watson, SVP Internet Channel Strategy at Wells Fargo;
  • Klaus Kaasguard, VP Customer Insights at Yahoo!;
  • Jeremy Ashley, VP Applications User Experience at Oracle;
  • Jim Leftwich, Chief Experience Officer at SeeqPod;
  • Mark Plakias, VP Strategy & Design at France Telecom Orange Labs.
This course is intended for those who presently are, or may in the future become, a user experience manager or executive. The course is also intended for other types of managers and executives who (will) work with user experience managers and executives and/or can impact how user experience is addressed and positioned in their companies.

After completing this course, participants will be able to more effectively:
  • position user experience in their own companies;
  • address their own organizational challenges;
  • increase the influence user experience has in their companies;
  • lead their own user experience groups or organizations, or work with such groups or organizations led by others."
Please pass on this information to any of your friends, colleagues, bosses, ... in the San Francisco Bay Area who you think might want to take advantage of this special offering.

The enrollment fee is only $495 through January 30; $550 after that date. You can register via the UCSC Extension website.

I'll be providing updates on the course in this blog as the course nears.

Tuesday, October 30, 2007

Another short-notice workshop, this time in Chicago November 5

I'll be running another short notice workshop -- added late to the DUX 2007 pre-conference tutorial lineup -- this coming Monday, November 5 at the Intercontinental Hotel on North Michigan Avenue in Chicago.

Workshop title: "Changing the Role User Experience Plays in Your Business." This will be a modified version of the well-received September workshop entitled, "Moving User Experience into a Position of Greater Corporate Influence" offered in New York City.

If you or someone you know might like to attend this workshop but cannot attend DUX 2007, let me know; I'll see what I can do to get you or the "someone you know" in. If you plan to attend DUX 2007 and have not yet signed up for a tutorial, consider modifying your registration in order to join us.

Evaluations of past offerings of a related nature suggest you'll learn alot and will have a good time:
"I really enjoyed last weekend's workshop. You're a gifted teacher and I think I learned as much from your way of relating to us and the material as I did from the material itself. Your manner and approach really inspired me." -- Participant in September's "Moving User Experience into a Position of Greater Corporate Influence" workshop

"Richard is an excellent instructor and employs an effective Socratic teaching style." -- Jaime Guerrero, student of "Managing User Experience Groups" (additional evaluations of that course)

"There is no more skilled panel moderator than Richard Anderson, so I was eager to attend this interactive session. I was not disappointed." -- Pabini Gabriel-Petit, UXmatters on the "Moving UX into a Position of Corporate Influence: Whose Advice Really Works?" session at CHI 2007

"the best managed workshop I've seen...; brilliant process in the workshop (Richard) organized" -- Jonathan Grudin, Microsoft Research

"Richard Anderson teaches a remarkable user-centered design course which alighted me on the path I am today." -- Peter Merholz, Adaptive Path

"The sign of an excellent teacher, I feel, is the ability to make even the most stubborn among us (me) question our assumptions. Richard is just such a teacher, and I feel privileged to have taken his class." -- Student of "User-Centered Design / Usability Engineering" (additional evaluations of that course)

Monday, August 20, 2007

Special workshop in NYC September 8

I'll be running a special, short notice workshop -- with special, short notice pricing -- on Saturday, September 8 on the edge of the East Village in New York City.

Workshop title: Moving User Experience into a Position of Greater Corporate Influence.

Workshop description:
Why is it that at a time when user experience (UX) expertise is in high demand, countless UX professionals continue to feel misunderstood, undervalued, and unable to contribute to the success of the businesses for which they work in the ways and to the extent they can and often should?

Why is it that at a time when UX is becoming a critical marketplace differentiator, countless companies continue to not utilize or position user experience professionals in such a way as to enable them to effectively contribute to the formulation of business strategy?

What can be done to change this? What can YOU do to move UX into a position of greater influence where YOU work?

Explore and formulate answers to these questions in a special workshop led by Richard Anderson, UX practice, management, and organizational strategy consultant and incoming Co-Editor-in-Chief of interactions magazine.

This highly interactive and participatory workshop will borrow elements from the very successful multi-session “Managing User Experience Groups” course Richard has co-taught in Silicon Valley, from the highly praised “Moving UX into a Position of Corporate Influence: Whose Advice Really Works?” interactive session from CHI 2007, from related workshops Richard has led within various companies, and from a multi-session “User Experience Managers and Executives Speak” course Richard will be offering in Silicon Valley next spring.

(This workshop is intended for all who want to and can impact how user experience is addressed in their places of work, but might be particularly valuable for people in management roles.)
If you'll be in the NYC area on September 8, I hope you'll consider joining us.

For more information and to register, see Victor Lombardi's Smart Experience website. Readers of my blog can use the code "FOSE" for a 10% discount off of the special short notice registration fee.

Saturday, June 30, 2007

Hail to the Chief!

From a press release of last week:
"Cleveland Clinic has named M. Bridget Duffy, M.D., Chief Experience Officer, a newly created role designed to ensure all aspects of the patient experience at Cleveland Clinic meet the highest standards.

'We recognize that delivering World Class healthcare requires a lot more than providing patients with access to leading-edge treatments and technologies,' said Delos M. 'Toby' Cosgrove, M.D., CEO and President of Cleveland Clinic. 'As a leading healthcare provider, we must exceed the expectations of those we serve, offering compassion, showing empathy and providing patients with the responsiveness they deserve. With her passion for patient-centered initiatives, Dr. Duffy is the ideal person to oversee the Clinic’s efforts to provide a world-class patient experience.'

As Chief Experience Officer, Dr. Duffy will advance Cleveland Clinic’s Patient First Initiative by creating a culture that addresses the emotional and physical experience for the patient, restores empathy as a core value and recognizes the central role that employees play in delivering an exceptional patient experience."
During May of 2005, I posted an article entitled "The Chief Experience Officer" in my blog, refering to Challis Hodge's 2001 description of the role ("...should ensure that an organization delivers the appropriate experience at every point of contact it makes with the public") and to Jeffrey Rayport's March 2005 related description and his recommendation that companies create the position:
"To ensure desirable customer experiences, companies must appoint dedicated chief experience officers. Call this individual the 'other' CEO—or, as we prefer, the CXO (not to be confused with the commonly used term that refers to any C-level executive)."
In an article published later that year, Bill Buxton argued for the need for a CDO:
"Is design leadership an executive level position? Do you have a Chief Design Officer reporting to the president? My view is that if you do not, you are not serious about design or innovation. Furthermore, you are telegraphing this fact to all of your employees, along with a clear message that they need not be either. As a result, you might as well fire all of your creative people, since you are setting them up to fail anyhow."
During 2006, James Gilmore and Joseph Pine of "The Experience Economy" fame chimed in with an article entitled, "Wanted: Chief eXperience Officers," and Bruce Temkin of Forrester Research began to advocate for a CC/EO -- a Chief Customer/Experience Officer. This year, additional advocates have surfaced (e.g., see "The New CEO -- Chief Experience Officer").

However, in the upcoming issue of interactions magazine, Jonathan Arnowitz writes:
"Tuesday's offerings (of CHI 2007) included a panel organized by Richard Anderson titled, 'Moving UX into a Position of Corporate Influence: Whose Advice Really Works?' Much to our surprise, the panelists all seemed to scoff at the idea Richard posed: the need for a chief design officer or chief user experience officer or an alternate C-level design presence. One commentator said, 'The last thing you want is the board dictating the colors or fonts or other designs.'"
Jonathan did not agree:
"The panelists here were completely off base. The chief design officer (CDO) concept is meant to avoid this very thing. A CDO should set the design strategy for the company and make sure it stays on course. Being a C-level officer, the CDO has enough clout to keep boardroom design from taking place."
Why did my panelists not like the idea?

Panelist Secil Watson, Sr. VP of Internet Channel Strategy at Wells Fargo, said:
"My one worry is that there are only so many things you can divide up in terms of accountability, so if you say you are the Chief Experience Officer, there is not much that you are accountable for yourself. ...that accountability truly lies across the organization."
Blogger Eric Mattson appears to agree with Secil, as suggested by his words of earlier in the year:
"Experiences are core to a multitude of management roles already in existence. The last thing you want to do is seperate responsibility for great experiences from marketing, customer service, sales, training and product development.

It's like hiring a chief ethics officer to make sure your organization is honest."
Two panelists argued that the role of the CXO (or CDO or CC/EO) should be played by the CEO (i.e., the Chief Executive Officer). Indeed, Jonathan Arnowitz and others claim that the CXO and CEO are one and the same at Apple. But few CEOs can do what Steve Jobs does when it comes to design and user experience. (Plus, it is not necessarily the case that a successful CXO need be as "hands-on" as Steve Jobs.)

Panelist Jim Nieters, Sr. Manager of User Experience Design at Cisco, argued that it would be difficult for anyone in such a role to have anything but symbolic value at Cisco:
"There is a Senior VP in charge of our security products -- that person defines strategy. Our Chief Security Officer is more of a visible function -- more of a political function. That person goes and talks with people out in Washington and that kind of thing. So, I'm not sure that a Chief Experience Officer would be able to make an impact in the company, because we are very stove-piped as a company -- we have business units and technology groups -- it is like a kingdom -- every business unit is its own profit and loss center, and each of the executives owns everything..."
Panelist Jeremy Ashley, VP of Applications User Experience at Oracle, was the panelist who expressed concern about "the board dictating the colors or fonts or other designs." However, he also said "it would be very good to have an advocate at that level, especially because then that advocate also controls budget, and we all know that budget is king."

And panelist Justin Miller, Sr. Director of Product at eBay for Europe, had this to say:
"I mentioned earlier that I don't think having a Chief Experience Officer is the right direction, because you don't want to have all of your other organizations not focused on it. But where I think we generally get stuck -- and maybe this is true industry-wide -- but certainly at eBay, is that we think of the user experience of the site, or the user experience of whatever product. I think that is a very narrow view.

What we have got to be thinking about is the complete user experience, the holistic user experience, which includes the word of mouth they hear, the marketing they see, the experience they have on the site, the experience our customers have when they talk to customer support, ... All of that is part of the user experience, and I haven't seen very many companies tackle that issue. That is a place for a C-level user experience person -- someone who can be looking across the organizations, someone who is not directly responsible for the user experience on the site, but helping customer support, marketing, the product or website, etc. work together to create a holistic, collective, positive user experience that reflects the brand promise."
However, Justin's interpretation of the role might not be equivalent to Jonathan's. Lou Carbone has expressed concern about multiple interpretations, writing that the "definition and interpretation of the role and function of a Chief Experience Officer tends to be all over the board..."

Consider, for example, what Gilmore and Pine identify as the CXO's primary responsibility: to "develop, launch, manage and refresh a rich portfolio of paid-for experiences...created specifically to generate new sources of revenue and profits in an increasingly commoditized world."

Hmm... That definition and interpretation appears to be far different from that intended by the people at Cleveland Clinic or by most others referenced in this article.

Carbone's words of caution continue: "in far too many instances, both the people appointing the chief experience officer and the individual that’s appointed, don’t have the foggiest notion of what that role and function entail."

Challis Hodge, Jeffrey Rayport, Jonathan Arnowitz, Bill Buxton, Bruce Temkin, and Justin Miller are among those who have some pretty clear notions which, while not necessarily equivalent, would benefit lots of companies.

Quoting Jeffrey Rayport:
"The new executive must relentlessly focus on unifying the disparate functions of human resources, marketing, operations, sales, service, and technology. For most companies, such integration suggests an unholy alliance of warring fiefdoms and silos, and that's precisely why the C-suite needs an individual with the power and authority to deliver integrated experiences for customers."
As Jonathan entitled his upcoming interactions magazine article, "Enter the Chief Design Officer! Hail to the Chief!"

Friday, June 15, 2007

Breaking silos

In an April blog posting entitled, "Breaking silos," David Armano described the value of shared project ownership among multiple Flash/Ajax developers in his place of work.
"Each touches a part of the project... Sometimes it's at the same time. Other times it's not. No one has clear ownership... Territories don't exist... It's a shared goal -- a purpose. ... It's organic. It's collaborative. It works."
And he suggests that others can benefit similarly:
"Tip for all the executives out there. ... If you find yourself working in silos -- ask yourself why this is. If our people in the trenches can work this way -- so can we."
However, is sharing ownership across disciplines or functions or business units like sharing ownership among multiple Flash/Ajax developers?

In the world of user experience, one of the challenges to shared ownership across disciplines is the lack of respect some disciplines have for others. Bill Buxton and Cliff Nass discussed the difficulty some people have trusting the expertise of others during my interview of the two of them on stage at CHI 99. Some of Cliff's words on this matter:
"There's been this idea that somehow design is this richy democratic process where we all listen to each other, we're all expert, we all take each other seriously. I don't think that is fully true. I think a better model is that we figure out who knows the most about an area and listen to them most closely. The artist should listen to the social scientists about social science and to the technologists about technology...be informed about the true constraints and the opportunities. But the artists have to be trusted to do art; social scientists and technologists shouldn't be doing art. Nor should artists be doing technology. Since it's really hard to be good at one of these things...let alone two or even three...I think that division of labor makes sense. This idea of participatory design is a good one, but not when it means the abdication of expertise.

I was once teaching a class at Stanford, which often has these democratic impulses, and I said, 'I can't remember who said this particular quotation: A or B.' One of the students raised their hand and said, 'Well, let's take a vote on it!' That idea about voting about facts...about voting about what's true, while it is charming and feels good, doesn't result in the best designs."
Some of Bill's words:
"I want to find out how to have the skill of user interface design understood so that people will respect it in the same way that they respect the skill of hacking an operating system or designing a microprocessor. Since the skill of design is not well understood, everybody is an expert, and they all have an equal vote. There's no other discipline that I'm aware of where everybody has an equal vote regardless of their skill or expertise."
Bill said similar things during a presentation at Stanford University earlier this month, telling a story about how the CFO and Head of HR had all sorts of input to product design at Alias | Wavefront (where Bill was Chief Scientist for many years), yet Bill was permitted no input into how corporate finances were handled.

Also earlier this month, the VP of a large user experience organization told me about having earlier in the day cut off a marketing manager who, during a design review, was about to recommend changes to some wording on a redesigned webpage. He explained to the marketing manager that the content personnel had that part of the design covered, and he told me of how his organization's content managers were just starting to get their feet under them again after having had their work messed up for a very long time by product managers. (See "Borrowing from the field of child development..." for references to more stories of this nature.)

However, in a blog entry I posted in March (a posting recently republished in UX Magazine), I referenced situations in which "checking your disciplines at the door" can be beneficial.

And as Claudia Kotchka, VP of Design Innovation & Strategy at P&G, argued during her recent presentation at Stanford, "turf wars are unproductive and never lead to design succeeding."

The issue of ownership of the user experience was among several issues addressed during a CHI conference session I led last month, and session participants had differing perspectives on this issue. One participant advocating shared ownership was Secil Watson, Senior VP of Internet Channel Strategy at Wells Fargo. In my view, Secil's perspective is particularly insightful, as reflected in her words below which come from communication with me prior to the conference session:
"In our Internet channel strategy team, ... we have different disciplines represented: UI design, IA, content strategy, UI development, customer communications, servicing experience, product management, strategic planning, market research, user research, syndicated research, metrics analysis, statistical modelling, process consulting and business and technical architecture.

Their collective goal is to create positive customer experiences, which we believe lead to long term customer value. We think that we can only arrive at positive customer experiences if we collaborate. None of the disciplines can arrive at the right solution in their silos, since they each have a limited vantage point.

The (nearby) 'clover diagram' shows the key questions we all ask, regardless of our competencies. It also shows how achieving positive customer experiences presents an optimization problem. It's not about 'putting the customer at the center'. It's about finding a solution that meets multiple objectives. Finding the solutions require three things: 1. asking the right questions 2. Knowing who to go to to get the right answers 3. Having a culture that supports cross group collaboration (facilitating giving and receiving of help).

Collaboration and integrated work practices are critical. No one discipline can come up with the right answer - they would all only be able to 'locally optimize' their solutions. But putting everyone in the same organization, under the same roof, in the same room are also impractical solutions.

The change has to occur over time and be culturally encouraged: Individuals from different disciplines should know when to ask for another discipline's help, tools and opinions. To facilitate this information sharing, it's also critical that disciplines are open to sharing their tools and findings with other groups.

Asking for and offering help, tools and advice creates an economy of insight. And good insights drive organizations towards a culture that starts asking the right questions more often. At the same time, individuals become better able to connect to the right groups to get the answers to their questions.

My definition of a 'customer centric' culture is where people are asking the right questions to the right people, who are able and willing to collaborate to provide their insights. In such a culture, over time, individuals ask the right questions more often and get the right answers more often. This is a reinforcing feedback loop. As this culture takes hold, more and more of the solutions coming out of the group would yield positive customer experiences. Eventually, the center of the clover would grow...

So, a KPI for 'how customer centric is your organization' would measure how many of the "solutions" an organization creates do fall into the center of the clover as opposed to on one or two of the petals or even worse, outside of the clover."
For more on Secil's approach at Wells Fargo, see "Developing user-centered tools for business planning."

Tuesday, May 15, 2007

So, whose advice really works?

Two weeks ago, I led a session during the CHI 2007 conference entitled, "Moving User Experience into a Position of Corporate Influence: Whose Advice Really Works?"

As I described in a preview, a major focus of the session was five means of -- according to many -- moving user experience into a position of corporate influence: documenting and evangelizing user experience work, owning the user experience, proper organizational positioning, calculating return on investment, and conducting "ethnographic" research. Indeed, according to many, each of these five means is critical to moving user experience into a position of corporate influence. However, one can find arguments against the use or importance of each means. Hence, of interest was which means played critical roles in moving user experience into a position of influence in the diverse mix of workplaces of six panelists, all in or having been in senior management positions via which they have moved user experience into a position of corporate influence.

During the session, I introduced each means, referencing arguments and evidence in support of the means, and referencing arguments and evidence to the contrary. Then, after the audience members proclaimed whether or not they believed that particular means was critical to moving user experience into a position of corporate influence, the six panelists moved to a location on stage reflecting whether or not the means played a critical role in their workplaces (see sample slide).

Note the dissimilarity of the configuration of the panelists in the two nearby photos showing their configuration for two of the five means. Indeed, there was a lot of movement on stage during the session. All six panelists were never together behind the same table, and different combinations of panelists were behind different tables (or "sitting on the fence" in the center) for all five means.

After moving into position for a means, panelists addressed how and/or why the means played or didn't play a critical role where they work.

So, what did the panelists say? Why is it that important words of advice regarding moving user experience into a position of corporate influence should be followed in some cases but not necessarily in all? When should one follow what advice?

The session, which received rave reviews, was recorded for addition to ACM's Digital Library, so you'll all have an opportunity to learn answers to those questions as provided by the panelists via that recording. I'll let you know when the recording becomes available.

However, you can find partial answers to these questions in previous entries in my blog, and I'll address the panelists' answers and the session further in upcoming entries. (I hear that a couple of other people might also be preparing online reports about the session.)

Justin Miller's final words during the panel provide some good overarching guidance. After referring to Jakob Nielsen's stages of corporate usability maturity as providing some good guidance regarding when to do what, Justin said:
"But the really important thing is referenced in the very last sentence of Jakob's article: 'Once you learn how to tickle the organization sufficiently to make it move, you can start planning for your next upgrade...' You have to know how to influence your own organization, because that is what is going to make you successful. And that is going to be different from organization to organization, and within the same organization, it is going to vary over time. So, you've got to be plugged into how to change and influence things where you work, ... and you've got to be sure that you have the right capability (to do that)."
---
Justin Miller is Senior Director of Product -- Europe, eBay.

For a couple of my thoughts on Nielsen's stages of corporate usability maturity, see Changing the course or pace of a large ship.

Photos courtesy of Nancy Frishberg.

Monday, April 23, 2007

Moving UX into a position of corporate influence: Whose advice really works?

I'll be leading an "interactive session" at CHI 2007 entitled, "Moving UX into a Position of Corporate Influence: Whose Advice Really Works?" Here is the abstract:
"Professionals working to move user experience (UX) into a position of corporate influence are impeded by conflicting recommendations, including those regarding the roles of documenting and evangelizing UX work, ownership of UX, organizational positioning, calculating return on investment, and conducting "ethnographic" research. In this interactive session, a group of senior UX management personnel who have moved UX into positions of rapidly increasing influence in their varied places of work debate their different perspectives and approaches to help resolve the conflicting recommendations and generate some new and improved guidance."
A four-page description of this session will be published and will become available in ACM's digital library. However, I've prepared a longer version of the description for you to download.

During recent weeks, I've posted blog entries that provide even more information about the focus of the session:
15 Feb 07: Documenting and evangelizing user experience work

24 Jan 07: Ownership of the user-customer experience

01 Feb 07: Does it matter where User Experience is positioned in your corporate structure?

13 Mar 07 Calculating return on investment

5 Apr 07 Conducting "ethnographic" research
And I recently activated the ability to comment on those postings to invite you to share your stories about your experiences. For example, the first comment to the last posting referenced above is from me and says:
"What has been your experience where you work? Has conducting 'ethnographic' research played a role in moving user experience into a position of corporate influence, or has it not played such a role? If it hasn't, could it? If it has, what role has it played?"
If you'd prefer, feel free to share information about your experiences just with me via email.

The experiences that will receive the greatest attention during the CHI conference session will be those of the following people:
  • Jeremy Ashley, Vice President of Applications User Experience, Oracle
  • Tobias Herrmann, Head of Team User Experience, mobilkom austria (represented by Manfred Tscheligi, Managing Director of USECON, Wien Austria)
  • Justin Miller, Senior Director of Product for Europe, eBay
  • Jim Nieters, Senior Manager User Experience Design, Cisco
  • Shauna Sampson Eves, Director of User Experience, Blue Shield of California
  • Secil Tabli Watson, Senior Vice President Internet Channel Strategy, Wells Fargo
(And I'll contribute a couple of my own stories as well.)

Watch this blog for additional information on the (topic of the) session, but if you are attending CHI 2007, I hope you'll join us Tuesday, 1 May, 14:30-16:00 in the San Jose Convention Center's Civic Auditorium.

Friday, March 23, 2007

The internal consultancy model for strategic UXD relevance

Jim Nieters, Manager of Cisco's "central" User eXperience Design (UXD) Group, Subbarao Ivaturi, Technical Lead in that group, and Garett Dworman, a Senior Design Architect for Tec-Ed consulting to Cisco, will be presenting an "experience report" entitled, "The Internal Consultancy Model for Strategic UXD Relevance" at CHI 2007.

I interviewed the three of them about the topic of the report last month.

Richard: Why did you choose to write this report for the CHI conference?

Jim: We had seen a lot of discussions about different organizational models at CHI. What we hadn't seen was anybody talking about the internal consultancy model. For example, there was a tutorial done at CHI that talked about different organizational structures. They talked about forming a team around a centralized funding model -- a cost-center model. They talked about structuring a team around a client-funding model where you get money from business units to pay for your team. And they talked about a distributed model where teams sit in the business units. But they didn't talk about an internal consultancy model. And we've found at Cisco that this model has been very effective. So, we decided that it would be worth sharing information about it with the larger community.

Subbarao: We also wanted to educate the CHI community about what experiences we were having at Cisco in using different models -- what successes we've had, what issues we face, and how we are addressing those.

Richard: Describe the internal consultancy model.

Subbarao: We function as a consulting firm within Cisco. We provide services to product teams that request them, but when we work on projects, we go in as a team rather than an individual, emulating portions of what design firms often do.

Jim: A design firm would come into the company, they would bid on a project, and they would assemble a cross-functional team of visual designers, interaction designers, maybe developers, user researchers, usability engineers, ... and they would deliver great value. In our case, we saw that when we had one designer focused on many projects, it was difficult for that person to dig deep, and it really diluted their value. Because Cisco is a technology-led company without full understanding of user experience, we could not afford to continue to dilute our value by delivering incremental improvements. So, we decided to focus on only a few projects very intensively and provide great impact. So, for example, Subbarao has led many teams within the organization that have delivered tremendous value, and he has been allowed to own the user interface, which is a part of our price of entry. Those are projects where we've made millions of dollars for the company. In the previous model, we may have made only incremental improvements which were difficult to measure.

Richard: The title of your report includes the word "strategic" -- it states that this model is for "strategic" UXD relevance. Is that what you are beginning to talk about? Is that why you say the model is important strategically?

Jim: That is exactly it. The typical structure is where one person works on many design projects, and you can afford that in companies where the UXD function is embedded and is a standard part of the process, because teams expect that. Cisco has been a technology-led company rather than experience-led, and we found that we can only make incremental improvement (using that model), and when you only make incremental improvement, the product team can then say a year later, "Well, gosh, it is not a great product; UXD only did a good job, not a great job." We decided that to make sure we had a presence at the table with executives making strategic decisions and to gain the visibility necessary to grow the function within the company, we needed to create a big name for ourselves. And that big name is achieved by working on projects where we can deliver, for example, $100 million dollars worth of impact. At Cisco, we have a huge scale, so $100 million worth of impact is possible, because we go after the projects where there is a lot of revenue opportunity. What that has done has given us a voice at the table from a strategic standpoint.

Garett: I'll interject from an outsider's perspective that at Cisco, there is a need for the UXD team to prove themselves. Many of us have experienced usability as being difficult to bring into design process, since lots of people don't quite understand what user experience means. But some companies are more receptive to that than others. Over the past 3 or 4 years, Cisco has been readily accepting the terminology, and happy to say, "yes, we want user experience." But when it comes to doing it, a lot of the personnel I meet don't really know what it is and don't always understand why it is valuable. They've been told they've got to do it, but they think it gets in their way. They have timelines which are often agressive; they have a lot of other teams they need to get work done with. Why should they bother talkiing with user experience professionals who appear to be slowing down the process by wanting to talk with users, when the product team already knows what users want (or so they think)? So there has to be palpable evidence that this is really worth doing. I think this has forced Jim's hand. Incremental changes are good and important, but people don't notice them.

Richard: It sounds as if there might be times when the UXD group turns down requests for services?

Jim: Many times, in fact. We've changed the dialogue so that we don't have to sell our services. Because of the impact we've been having, we are able to turn people away and choose the projects that are the most valuable -- projects where the people really want to work with us and will partner with us, where there is a big business opportunity so we can show a big financial return, and where executives will be willing to give us some of the credit so that we can articulate that they made a big return on investment in UXD.

Richard: Is there a danger in saying "no" to some requests. Might that not hurt you strategically?

Subbarao: There could be that danger, but with the previous model, we were accepting all requests, and we couldn't achieve the kind of excellence we wanted to on each project because we were spread too thin.

Richard: The internal consultancy model is actually only a part of the overall Cisco model with respect to user experience. Talk a bit about where UXD is positioned elsewhere in the company.

Subbarao: At Cisco, we have three main user experience groups -- one for the Cisco intranet, one for the external-facing cisco.com, and our central UXD consultancy that works on revenue-generating products that ship to customers. There also are smaller user experience groups within business units that are starting to build their own programs.

Jim: Our goal really is to help those product organizations understand the need to build a user experience competency. So we augment those smaller teams. When an organization's UX team can't handle all of their projects, they call on us on a project basis.

Richard: Where is your consultancy positioned within Cisco?

Jim: We're in the Customer Advocacy organization -- an organization outside of Engineering. We've been positioned within Engineering in the past. We've also followed the centralized model and the distributed model -- we've had teams in the business units as dedicated teams. At this point, Customer Advocacy is the voice of the customer to a great extent within the company. So, from our perspective, it made the most sense to locate there. Maybe in the future that should change.

Richard: Say some more about the history that ultimately led you to implement this internal consultancy model.

Jim: When Subbarao joined the company around six years ago, we had a client funding model where business units provided us with some of their headcount. Cisco was growing so fast as a company, that we actually had promises from executives that we were going to be able to hire 60 people in our central organization. It was as if everybody was throwing requisitions at us. Then we had the downturn in 2001. At that point, executives said they had to pull back their funding for UXD headcount. During that transition, we were successful at converting those people to be centrally funded resources. But the challenge with that was that we grew to almost 60 people, and when you grow to almost 60 people, you become a cost center. And when you are a cost center, people target you; even if you are delivering value, it can become a political challenge no matter what company you are in. Hence, we decided that being a cost center wasn't going to be successful. So, we moved out of Engineering and into the Customer Advocacy organization, and decided that we were going to have a smaller group that we would expand and shrink as needed via access to a pool of outside consultants. When a project requires resources beyond what we have in the UXD group, the business unit pays for those resources.

An example of how we do that is the case of a product that Garett, an employee of an outside consulting firm, is working on now with some members of our UXD group. The product team is paying us about $200,000, but we're supplying money as well. Hence, it is a shared model, with the goal of partnering very strongly with the business unit. Neither organization is paying the whole cost. The business unit is trying to start earning $20 million per year more than they are today, and they feel that our help, costing them $200,000, will help them do that. From their perspective, the return on that investment is pretty significant. So, you can see that the business units are providing us with the dollars that enable us to expand our staff as we need to by hiring consultants.

Richard: How well has that worked for you, Garett?

Garett: It has worked very well. In some ways, it has made it much easier for Tec-Ed, my employer, to move from one project within Cisco to the next. We don't have to go through a complete sales cycle each time. Now, when I am working on a project that is coming to a close, we can approach Jim to discuss projects that are coming up for the UXD group that I might move right on to.

There is a slight issue with identity, in that the UXD group wants to expand their ability by hiring outside consultants, but they still want to be seen by the rest of Cisco as just the UXD group. They don't want to be seen as the UXD group and other consultancies. We've been working that out, as Tec-Ed does want it to be known that it is involved in the work.

Jim: The issue of branding -- Cisco-branded, partner-branded, or co-branded -- is something that has to evolve more, because leveraging partnership has to be sustainable for everybody. That is one area of challenge that we have to solve going forward.

Garett: But it hasn't been that much of an issue. And it has been easier for us to consult to Cisco, because I can look to the rest of the UXD group as partners. So, for example, if we needed a report creation module on the project I'm working on now here, I can find out whether someone in the UXD group has worked on such a module on another project, and then leverage that work, which is truly helpful. Before, when I was working on a project for Cisco that lasted a year and a half, I was very removed from the UXD group and was working from a more isolated position; that made it easy for me to clearly say I'm from Tec-Ed, but I couldn't use all the resources of the UXD group.

Subbarao: Another challenge is that the consultants have to be able to quickly learn both the technology and the UXD practices at Cisco. We've tried to address that challenge by developing a pool of consultants that we use a lot, so most of the consultants we bring in already know a lot about the technology and our processes.

Richard: Talk a bit more about the culture of Cisco, and about any other characteristics of Cisco, which make the internal consultancy model advisable here.

Subbarao: The key thing, as Jim and Garett said earlier, is the need to show significant impact to product teams and other decision makers.

Jim: That is right. In the HCI industry, we talk a lot about return on investment and whether you can measure it. As part of the engagement model for the consultancy, we measure the "before" and the "after," and we make sure we will get testimonials from the executives to support our ROI claims. Over the years, the team has had over $2 billion of impact, which is tangible, and we can get testimonials from executives saying that that has been the case. This has made it possible for us to say, "Look at the value; it is a clear return on your investment." With prior organizational models, it was more difficult for us.

Also important is the partnership we establish with the product teams up front. It is a matter of ensuring that we are integrated with the teams and considered relevant by the teams' executives at the very beginning. We get those agreements up front, and that makes a big difference.

Subbarao: And coming out of all this is better user experience. We show tangible value not just in terms of dollars but also in how the user experience has evolved.

Richard: In what (other) types of companies should this kind of model be considered?

Jim: Companies where you don't have company-wide, executive level buy-in but where at least some product teams know they need an improved user experience and are willing to work with your UXD team and allow the team some ownership over the user experience.

Complex systems companies. You can contrast that type of a company with volume operations companies like Yahoo! and Intuit, where user experience is a requirement from the beginning. Cisco is technology-led and was successful as a technology company. We're trying to show -- and I think we are doing that -- that user experience itself can be that next advanced technology, that it is that next thing that can get you a billion dollars.

Garett: Of relevance to that point is the Cisco product I'm working on now. We've learned from customers that they think that the product does what Cisco says it does, and they are happy with that. However, they have had to go to extra machinations to find out whether it was doing what Cisco says it does, because the user interface is not very good. And what Cisco is finding is that competitors are making tremendous headway against Cisco in this product field. There is no evidence that competitors' products work better, but there is evidence that these other products have a user interface that provides users with the information they want about what is going on. With the Cisco product, users are not sure what is going on. It has become pretty clear that Cisco's product would really take off if it had as good or better of a user interface.

Richard: Will the internal consultancy model be best for Cisco long-term?

Subbarao: I think all models have to evolve, but I think we have shown tangible results for this model. When we see significant change in the Cisco landscape around others' expectations or behavior, or regarding how well we can scale our own efforts by staffing more people in-house, at that point we should look at how we should change the model.

Jim: I agree. For example, if Cisco were to hire a Director of User Experience for every major technology group that we have in the Engineering organization, we may be able to become largely a central infrastructure team providing tools, processes, labs, education, career progression, etc. Presently, we don't have the governance across the company that supports user experience actively enough. We only have local governance -- that is, governance at the product team level. Garret is right that the executives are saying the right things about user experience, but until we see it more globally accepted across the company, I think this model works. Once user experience gets accepted across the company, it makes sense to consider a different model.

Garett: I agree. There are two factors. One is resources. The UXD group doesn't have enough resources to cover all of Cisco's needs for UXD, even if it keeps hiring out to firms like Tec-Ed. The second is moving beyond jumping on the bandwagon and using the cool terms that are alive today. Once people understand what those terms really mean and imply -- once user experience has a good hold in the culture, and once there are enough resources, then the UXD group can move on to the next model.

Richard: Thank you.

Wednesday, March 07, 2007

"Check your disciplines at the door" when beneficial

A version of this posting was published in UX Magazine.

During a user experience leadership seminar that I gave last summer, I asked about the extent to which the company's user experience personnel collaborated with each other as well as with others. I had just argued that such collaboration is important and can have a huge impact on the success of a multidisciplinary user experience group or organization.

For the only time during the seminar, the group of user experience practitioners responded with near silence.

I was surprised by this, since discussions about collaboration are often quite animated and can yield lengthy lists of frustrating obstacles encountered in the workplace. However, in this particular workplace, collaboration was seemingly not viewed as an important goal.

To some, collaboration means that nasty "designing by committee" or being forced to defend one's expertise.

To others, a process which facilitates contributions across discipline boundaries is often beneficial.

Consider what Dave Malouf wrote about his new work environment this past December:
"While most design projects seem to have a single designer at the helm, there are projects where different players (industrial designer, researcher, ux designer [read interaction designer]) are all engaged on a single project (Industrial Designer is usually the lead), no one really cares where ideas come from. 'Credit' seems to be shared across the team, thus encouraging more ideas to be generated because people have less fear about grasping ownership and care more about creating great things."
In a recent interview by Lisa Reichelt, Bill Moggridge calls this "checking your disciplines at the door," which he recommends for teams which also -- and which often should -- include personnel from additional disciplines, such as engineering and marketing.

Don Norman concurs, as quoted in "Ownership of the user-customer experience":
"Out of necessity, we divide ourselves up into discipline groups. But the goal when you are actually doing the work is to somehow forget what discipline group you are in and come together."
More from Bill:
"where the complexity is high enough, you're much better with a shared mind, and if you put people together from different disciplines, if they work successfully together rather than having some form of a conflct, then the result with the shared mind will be much greater than any individual mind could be"
Bill advocates "complete submersion in togetherness (particularly) in the main design creative innovation phase," which is reflected pretty well in the diagram to the right which comes from a paper I and two former colleagues wrote about some of the work we did at Viant. Among the many activities in which multiple personnel of the design, strategy, and technology disciplines were submersed in that work: rapid ethnographic research and its interpretation, and subsequent business and design brainstorming.

Yet, guidance and structure for the activities in which everyone was submersed were provided by those with the greatest expertise in the activities and in facilitating them. This was true as well for the "intensive, rapid, cross-disciplinary collaboration" I referenced a couple of years ago in this blog and which resulted in user experience personnel becoming partners in the development of business and product strategy in a particular business unit within Yahoo!.

And, as reflected in the center of the diagram, at other points in the process, the disciplines "spread out," as Bill puts it -- "people bring their individual expertise to the picture" when appropriate [e.g., when you've identified "an interaction design problem, the best person to (address) that would be someone who has a lot of experience with user conceptual models and screen design"].

However, as also stated by Bill:
"it is easy to sit around the table and argue the different case from the different discipline point of view; the big challenge is to work across disciplines fluently"
That might be the most important thing teams need to learn how to do.

Wednesday, January 24, 2007

Ownership of the user-customer experience

Last month, I referenced a lament for "the many 'folks in the trenches' who are still fighting 'a constant battle, where they are forced to defend their position as user experience experts'." In the specific case that prompted the lament, the culprit was identified as Marketing. However, I've heard many similar complaints about Product Management, Engineering, assorted executives, and others from user experience practitioners in a wide variety of companies.

Frequently, these frustrated user experience folks proclaim that they are the ones who should own the user experience.

The editors of interactions magazine are among those who agree, as I quoted in "Walls":
"...product management doesn't build or design products: their job is to own product vision and strategy (naturally with the other stakeholders' input). Engineers own code development and code quality, with a wide range of specialties (architecture, code design, QA, and release management, to name a few). Product marketers take clear ownership of marketing communications and product campaigns, keeping the pulse of the marketplace, and trying to detect what it will buy. Therefore, it's only logical that human-computer interaction professionals take ownership of the user experience. We are, after all, user experience experts, despite the fact that we depend on other development participants to meet user and business needs."
Another who appears to agree is Cisco's Jim Nieters, who, in a paper to be presented at CHI 2007, describes the role his user experience design focus team must be permitted to play before it is willing to get involved in a project:
“The UXD Focus Team functions as the architect who provides the blueprint for the elements of the product that defines the user experience, and the developers function as the carpenters who deliver to the specifications. If the product team does not agree in advance to these roles, the UCD group does not accept the project.”
However, contrast those perspectives on ownership with the perspective of Jeremy Ashley, VP of Applications User Experience at Oracle:
"A culture of UI entitlement creates an atmosphere where the UI designer will not perform until he or she is given a driving role in the process. ... The valued participant often finds a way to compromise..."
And consider the broader view of Don Norman, which I referenced in my first blog entry ever ("In a business, which organization should own the user experience?") as well as again in "Where should 'User Experience' be positioned in your company?". The latter includes the following words from Don:
"Why should any particular organization own it? The company should own it. ... Who owns user experience at Apple? In part it is Steve Jobs, but in many ways it is the company. Yes, it was Steve Jobs who put in the focus and said 'do it this way, or go away.' But I think a successful company is one where everybody owns the same mission. Out of necessity, we divide ourselves up into discipline groups. But the goal when you are actually doing the work is to somehow forget what discipline group you are in and come together. So in that sense, nobody should own user experience; everybody should own it."
Don's perspective is extended somewhat by Forrester Research, which in a report published just this month states:
“Treat customer experience as a competence, not a function. Delivering great customer experiences isn’t something that a small group of people can do on their own -- everyone in the company needs to be fully engaged in the effort.”
However, consider the following related perspective that implicitly references an important role which perhaps should be owned by "user experience personnel":
"We want to make customer experience everyone's business by making the process of creating experience intuitive and repeatable."
The above words are from Secil Watson, Wells Fargo's SVP of Internet Channel Strategy, and the "we" she refers to is her Customer Experience Research and Design group. As I described earlier this month, her group goes about doing this at Wells Fargo by embedding ethnographic research insights in user-centered design tools for strategic business planning. And this is changing the Wells Fargo culture. As stated by Wells Fargo's Robin Beers and Pamela Whitney:
“The UCD tools enable designers, researchers, and business people to make meaning together and this meaning is co-constructed such that no one functional area holds all, or even most, of the knowledge on a project. The willingness to invite full participation in the research and then release the findings so they can evolve within the organization are key factors that continue to push the Wells Fargo culture to become increasingly customer-centric."
So, are the user experience practitioners who think they should own the user experience wrong? Or are there at least some aspects of the user experience that "user experience personnel" should own? Is ownership advisable in some situations but not in others? What exactly does "ownership" mean?

This important issue of the ownership of user-customer experience is among several issues that will be addressed by a group of senior management personnel from a mix of companies during a session I'll be leading at CHI 2007 -- a session entitled, "Moving User Experience into a Position of Corporate Influence: Whose Advice Really Works?" Secil Watson, Jeremy Ashley, and Jim Nieters -- all three of whom are quoted above -- will be among the session participants.

---
Papers quoted include:
  • Arnowitz, J. & Dykstra-Erickson, E. It's mine... interactions, May+June 2005, 7-9.
  • Beers, R. & Whitney, P. From ethnographic insight to user-centered design tools. EPIC'06 Proceedings, 139-149.
  • Kowalski, L., Ashley, J., & Vaughan, M. When design is not the problem -- Better usability through non-design means. CHI'06 Extended Abstracts, 165-170.
  • Nieters, J. E., Ivaturi, S., & Dworman, G. The internal consultancy model for strategic UXD relevance. CHI 2007.
  • Tempkin, B., Manning, H., & Hult, P. Experience-Based Differentiation: How To Build Loyalty With Every Interaction, Forrester Research, January 2, 2007.